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Graphics ​

Supported graphics ​

The graphics below are fully implemented and verified — each can be drawn, labeled, repositioned and modified, and rotated and resized wherever the symbol admits it, with its shape and labels checked against the plate that defines it. This is the library's real, proven capability.

Which plate that is depends on the graphic, and each one records its own answer. 225 are defined by both FM 1-02.2 and NATO APP-06, 85 by APP-06 alone, and 8 by FM 1-02.2 alone — getSpecifications(name) returns the answer for any of them, and getEntityCode(name) returns APP-06's six-digit identifier where there is one. Where the two standards draw the same symbol differently, the divergence is recorded beside the graphic rather than silently resolved.

Some symbols are fixed by doctrine rather than sized to the ground, and refuse the gestures that would misrepresent them: the crossed mission tasks (Destroy, Interdict, Neutralize, Suppress) resize, but refuse to rotate — their X turned 45° is a different symbol — and so do Defeat and Airfield. The weapon and sensor range fans refuse a whole-graphic resize, because each band's range is a stated number rather than one found by eye; a band is sized by typing its range or dragging its own rim. Cover, Guard and Screen were fixed-size badges until 3.0.0; APP-06 gives them four anchor points, so they are drawn from two now — one arrow, with the other derived — and they take every gesture. Ask allowedGestures(name) rather than guessing.

(The gallery at the top draws every graphic whose shape and labels are verified, which today is all 318 names listTacticalGraphicNames() returns, and the table below covers the same set. It has more rows than that because some rows name the variants of one graphic separately: the four boundary statuses, the three route traffic flows, a battle position that is planned but not prepared. The table is the verified set: drawable, correctly shaped and labeled, and fully editable.)

GraphicEntity
Air CorridorAirspace Control Areas
Air-To-Air Refueling Restricted Operations ZoneAirspace Control Areas
Base Defense ZoneAirspace Control Areas
Fighter Engagement ZoneAirspace Control Areas
High-Altitude Missile Engagement ZoneAirspace Control Areas
High-Density Airspace Control ZoneAirspace Control Areas
Joint Engagement ZoneAirspace Control Areas
Low-Altitude Missile Engagement ZoneAirspace Control Areas
Low-Level Transit RouteAirspace Control Areas
Minimum-Risk RouteAirspace Control Areas
Missile Engagement ZoneAirspace Control Areas
Restricted Operations ZoneAirspace Control Areas
Safe LaneAirspace Control Areas
Short-Range Air Defense Engagement ZoneAirspace Control Areas
Special CorridorAirspace Control Areas
Standard Use Army Aircraft Flight RouteAirspace Control Areas
Transit CorridorAirspace Control Areas
Unmanned Aircraft Restricted Operations ZoneAirspace Control Areas
Weapon Engagement ZoneAirspace Control Areas
Weapons Free ZoneAirspace Control Areas
Identification, Friend-Or-Foe Switch Off-LineAirspace Control Lines
Identification, Friend-Or-Foe Switch On-LineAirspace Control Lines
Airfield ZoneCommand and Control Areas
Area Of OperationsCommand and Control Areas
Area, GenericCommand and Control Areas
Base CampCommand and Control Areas
BridgeheadCommand and Control Areas
Guerrilla BaseCommand and Control Areas
Named Area Of InterestCommand and Control Areas
Target Area Of InterestCommand and Control Areas
Decision LineCommand and Control Lines
Enemy Known BoundaryCommand and Control Lines
Enemy Suspected BoundaryCommand and Control Lines
Engineer Work LineCommand and Control Lines
Friendly Planned BoundaryCommand and Control Lines
Friendly Present BoundaryCommand and Control Lines
Light LineCommand and Control Lines
Line, GenericCommand and Control Lines
AirfieldCommand and Control Points
Battlefield Coordination LineFire Lines
Coordinated Fire LineFire Lines
Fire Support Coordination LineFire Lines
Munition Flight Path (MFP)Fire Lines
No Fire LineFire Lines
Restrictive Fire LineFire Lines
Airspace Coordination Area, CircularFires Areas
Airspace Coordination Area, IrregularFires Areas
Airspace Coordination Area, RectangularFires Areas
Artillery Maneuver AreaFires Areas
Artillery Reserved AreaFires Areas
Artillery Target Intelligence Zone, CircularFires Areas
Artillery Target Intelligence Zone, IrregularFires Areas
Artillery Target Intelligence Zone, RectangularFires Areas
Blue Kill Box, CircularFires Areas
Blue Kill Box, IrregularFires Areas
Blue Kill Box, RectangularFires Areas
Bomb AreaFires Areas
Call For Fire Zone, CircularFires Areas
Call For Fire Zone, IrregularFires Areas
Call For Fire Zone, RectangularFires Areas
Censor Zone, CircularFires Areas
Censor Zone, IrregularFires Areas
Censor Zone, RectangularFires Areas
Critical Friendly Zone, CircularFires Areas
Critical Friendly Zone, IrregularFires Areas
Critical Friendly Zone, RectangularFires Areas
Dead Space Area, CircularFires Areas
Dead Space Area, IrregularFires Areas
Dead Space Area, RectangularFires Areas
Final Protective FireFires Areas
Fire Support Area, CircularFires Areas
Fire Support Area, IrregularFires Areas
Fire Support Area, RectangularFires Areas
Free-Fire Area, CircularFires Areas
Free-Fire Area, IrregularFires Areas
Free-Fire Area, RectangularFires Areas
Group/Series Of TargetsFires Areas
Linear Smoke TargetFires Areas
Linear TargetFires Areas
No-Fire Area, CircularFires Areas
No-Fire Area, IrregularFires Areas
No-Fire Area, RectangularFires Areas
Position Area For Artillery, CircularFires Areas
Position Area For Artillery, IrregularFires Areas
Position Area For Artillery, RectangularFires Areas
PsyOps Zone, CircularFires Areas
PsyOps Zone, IrregularFires Areas
PsyOps Zone, RectangularFires Areas
Purple Kill Box, CircularFires Areas
Purple Kill Box, IrregularFires Areas
Purple Kill Box, RectangularFires Areas
Restrictive Fire Area, CircularFires Areas
Restrictive Fire Area, IrregularFires Areas
Restrictive Fire Area, RectangularFires Areas
Smoke ObscurantFires Areas
Target Area, CircularFires Areas
Target Area, IrregularFires Areas
Target Area, RectangularFires Areas
Target Area, Single Target (AEGIS)Fires Areas
Target Build-Up Area, CircularFires Areas
Target Build-Up Area, IrregularFires Areas
Target Build-Up Area, RectangularFires Areas
Target Value Area, CircularFires Areas
Target Value Area, IrregularFires Areas
Target Value Area, RectangularFires Areas
Terminally Guided Munition FootprintFires Areas
Weapon Or Sensor Range FanFires Areas
Weapon Or Sensor Range Fan, CircularFires Areas
Zone Of FireFires Areas
Zone Of Responsibility, CircularFires Areas
Zone Of Responsibility, IrregularFires Areas
Zone Of Responsibility, RectangularFires Areas
Common Sensor BoundaryFM 1-02.2 only
Delay LineFM 1-02.2 only
GapFM 1-02.2 only
Kill ZoneFM 1-02.2 only
Movement To ContactFM 1-02.2 only
Obstacle GroupFM 1-02.2 only
Passage LaneFM 1-02.2 only
Unmanned Aircraft (UA) CorridorFM 1-02.2 only
Human TerrainIntelligence Areas
Intelligence Coordination LineIntelligence Lines
Airborne Or Aviation Axis Of AdvanceManoeuvre Areas
AreaManoeuvre Areas
Area DefenseManoeuvre Areas
Assault PositionManoeuvre Areas
Assembly AreaManoeuvre Areas
Attack By FireManoeuvre Areas
Attack Helicopter Axis Of AdvanceManoeuvre Areas
Attack PositionManoeuvre Areas
Avenue Of ApproachManoeuvre Areas
Battle PositionManoeuvre Areas
Battle Position Planned But Not PreparedManoeuvre Areas
Battle Position Prepared But Not OccupiedManoeuvre Areas
ContainManoeuvre Areas
Drop ZoneManoeuvre Areas
EncirclementManoeuvre Areas
Engagement AreaManoeuvre Areas
Extraction ZoneManoeuvre Areas
Fortified AreaManoeuvre Areas
Frontal AttackManoeuvre Areas
Joint Tactical Action AreaManoeuvre Areas
Landing ZoneManoeuvre Areas
Limited Access AreaManoeuvre Areas
Main Axis Of AdvanceManoeuvre Areas
Main Axis Of Advance FeintManoeuvre Areas
Mobile DefenseManoeuvre Areas
Objective AreaManoeuvre Areas
Penetration BoxManoeuvre Areas
Pickup ZoneManoeuvre Areas
Restricted TerrainManoeuvre Areas
RetainManoeuvre Areas
Search Area / Reconnaissance AreaManoeuvre Areas
Severely Restricted TerrainManoeuvre Areas
Strong PointManoeuvre Areas
Submarine Action AreaManoeuvre Areas
Submarine-Generated Action AreaManoeuvre Areas
Support By FireManoeuvre Areas
Supporting Axis Of AdvanceManoeuvre Areas
Turning MovementManoeuvre Areas
Airhead LineManoeuvre Lines
AmbushManoeuvre Lines
Aviation Direction Of AttackManoeuvre Lines
Battlefield Handover LineManoeuvre Lines
Bridgehead LineManoeuvre Lines
Direction Of Main AttackManoeuvre Lines
Direction Of Main Attack FeintManoeuvre Lines
Direction Of Supporting AttackManoeuvre Lines
Fields Of Fire/Sector Of FireManoeuvre Lines
Final Coordination LineManoeuvre Lines
Forward Edge Of The Battle AreaManoeuvre Lines
Forward Line Of Own TroopsManoeuvre Lines
Handover LineManoeuvre Lines
Holding LineManoeuvre Lines
Infiltration LaneManoeuvre Lines
Limit Of AdvanceManoeuvre Lines
Line Of ContactManoeuvre Lines
Line Of DepartureManoeuvre Lines
Line Of Departure Or Line Of ContactManoeuvre Lines
Mobility CorridorManoeuvre Lines
Named Area Of Interest LineManoeuvre Lines
Phase LineManoeuvre Lines
Probable Line Of DeploymentManoeuvre Lines
Release LineManoeuvre Lines
Active Maneuver AreaMaritime Control Areas
Cued Acquisition DoctrineMaritime Control Areas
Defended Area, Ellipse/CircleMaritime Control Areas
Defended Area, RectangleMaritime Control Areas
Launch Area, Ellipse/CircleMaritime Control Areas
No Attack (NOTACK) ZoneMaritime Control Areas
Radar Search DoctrineMaritime Control Areas
Ship Area Of Interest, Ellipse/CircleMaritime Control Areas
Ship Area Of Interest, RectangleMaritime Control Areas
Bearing LineMaritime Control Lines
Bearing Line, AcousticMaritime Control Lines
Bearing Line, Acoustic (ambiguous)Maritime Control Lines
Bearing Line, Electro-Optical InterceptMaritime Control Lines
Bearing Line, Electromagnetic Warfare (EW)Maritime Control Lines
Bearing Line, ElectronicMaritime Control Lines
Bearing Line, JammerMaritime Control Lines
Bearing Line, Radio Direction Finder (RDF)Maritime Control Lines
Bearing Line, TorpedoMaritime Control Lines
Navigational Rhumb LineMaritime Control Lines
Navigational LineMaritime Control Points
Advance To ContactMission Tasks
BlockMission Tasks
BreachMission Tasks
BypassMission Tasks
CanalizeMission Tasks
CaptureMission Tasks
ClearMission Tasks
ControlMission Tasks
Cordon And KnockMission Tasks
Cordon And SearchMission Tasks
CounterattackMission Tasks
Counterattack By FireMission Tasks
CoverMission Tasks
DefeatMission Tasks
DelayMission Tasks
DemonstrationMission Tasks
DenyMission Tasks
DestroyMission Tasks
DisengageMission Tasks
DisruptMission Tasks
EnvelopmentMission Tasks
EscortMission Tasks
EvacuateMission Tasks
ExfiltrateMission Tasks
ExploitationMission Tasks
FixMission Tasks
Follow And AssumeMission Tasks
Follow And SupportMission Tasks
Forward Passage Of LinesMission Tasks
GuardMission Tasks
InfiltrationMission Tasks
InterdictMission Tasks
IsolateMission Tasks
LocateMission Tasks
NeutralizeMission Tasks
OccupyMission Tasks
PenetrationMission Tasks
PursuitMission Tasks
Rearward Passage Of LinesMission Tasks
RecoverMission Tasks
Relief In PlaceMission Tasks
RetirementMission Tasks
ScreenMission Tasks
SecureMission Tasks
SeizeMission Tasks
SuppressMission Tasks
TurnMission Tasks
WithdrawMission Tasks
Withdraw Under PressureMission Tasks
Assault CrossingProtection Areas
Biological Contaminated AreaProtection Areas
Biological Contaminated Area, Toxic Industrial MaterialProtection Areas
BlockProtection Areas
BridgeProtection Areas
Chemical Contaminated AreaProtection Areas
Chemical Contaminated Area, Toxic Industrial MaterialProtection Areas
DisruptProtection Areas
Explosives, Planned State Of ReadinessProtection Areas
Explosives, State Of Readiness 1 (safe)Protection Areas
Explosives, State Of Readiness 2 (armed But Passable)Protection Areas
FixProtection Areas
Ford, DifficultProtection Areas
Ford, EasyProtection Areas
Mined AreaProtection Areas
Mined Area, FencedProtection Areas
Minefield, Dynamic DepictionProtection Areas
Minimum Safe Distance ZoneProtection Areas
Minimum Safe Distance Zone, Multiple Strike (STRIKWARN)Protection Areas
Nuclear Contaminated AreaProtection Areas
Obstacle BeltProtection Areas
Obstacle Bypass DifficultProtection Areas
Obstacle Bypass EasyProtection Areas
Obstacle Bypass ImpossibleProtection Areas
Obstacle Free AreaProtection Areas
Obstacle Restricted AreaProtection Areas
Obstacle ZoneProtection Areas
Radiation Dose Rate Contour LineProtection Areas
Radiological Contaminated AreaProtection Areas
Radiological Contaminated Area, Toxic Industrial MaterialProtection Areas
Roadblock Complete (executed)Protection Areas
TurnProtection Areas
Unexploded Explosive Ordnance (UXO) AreaProtection Areas
Anti-Tank Ditch - CompletedProtection Lines
Anti-Tank Ditch - Under ConstructionProtection Lines
Anti-Tank Ditch Reinforced, With Anti-Tank MinesProtection Lines
Ferry CrossingProtection Lines
Fortified/Fighting PositionProtection Lines
Fortified/Trench LineProtection Lines
Mine ClusterProtection Lines
MinelineProtection Lines
Obstacle LineProtection Lines
Raft SiteProtection Lines
Safe Lane Or GapProtection Lines
Trip WireProtection Lines
Wire, Double Apron FenceProtection Lines
Wire, Double FenceProtection Lines
Wire, Double Strand ConcertinaProtection Lines
Wire, High Wire FenceProtection Lines
Wire, Low Wire FenceProtection Lines
Wire, Single ConcertinaProtection Lines
Wire, Single FenceProtection Lines
Wire, Triple Strand ConcertinaProtection Lines
Wire, UnspecifiedProtection Lines
AbatisProtection Points
Overhead WireProtection Points
Brigade Support AreaSustainment Areas
Corps Support AreaSustainment Areas
Detainee Holding AreaSustainment Areas
Division Support AreaSustainment Areas
Enemy Prisoner Of War Holding AreaSustainment Areas
Forward Arming And Refueling PointSustainment Areas
Refugee Holding AreaSustainment Areas
Regimental Support AreaSustainment Areas
Alternate Supply RouteSustainment Lines
Alternate Supply Route, Alternating TrafficSustainment Lines
Alternate Supply Route, One-Way TrafficSustainment Lines
Alternate Supply Route, Two-Way TrafficSustainment Lines
Halted ConvoySustainment Lines
Main Supply RouteSustainment Lines
Main Supply Route, Alternating TrafficSustainment Lines
Main Supply Route, One-Way TrafficSustainment Lines
Main Supply Route, Two-Way TrafficSustainment Lines
Moving ConvoySustainment Lines
RouteSustainment Lines
Route - Alternating TrafficSustainment Lines
Route - One-Way TrafficSustainment Lines
Route - Two-Way TrafficSustainment Lines

Upcoming graphics ​

Everything still being worked towards. A graphic is listed here until it is drawable, its shape and labels are signed off against the plate that defines it — FM 1-02.2, APP-06, or both — and its edit handles are finished — so this covers both graphics that have not been started and ones that are partly done.

The list is empty: every graphic this library tracks has met all three. It is kept because the next addition starts here.

GraphicEntity

Released under the MIT License.